@startuml
sprite $settings_input_component [48x48/16] {
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}


!define MATERIAL_SETTINGS_INPUT_COMPONENT(_alias) ENTITY(rectangle,black,settings_input_component,_alias,MATERIAL SETTINGS_INPUT_COMPONENT)
!define MATERIAL_SETTINGS_INPUT_COMPONENT(_alias, _label) ENTITY(rectangle,black,settings_input_component,_label, _alias,MATERIAL SETTINGS_INPUT_COMPONENT)
!define MATERIAL_SETTINGS_INPUT_COMPONENT(_alias, _label, _shape) ENTITY(_shape,black,settings_input_component,_label, _alias,MATERIAL SETTINGS_INPUT_COMPONENT)
!define MATERIAL_SETTINGS_INPUT_COMPONENT(_alias, _label, _shape, _color) ENTITY(_shape,_color,settings_input_component,_label, _alias,MATERIAL SETTINGS_INPUT_COMPONENT)
skinparam folderBackgroundColor<<MATERIAL SETTINGS_INPUT_COMPONENT>> White
@enduml